![]() I think a bigger issue with RTS is people don’t like to invest a bunch of time building up a base, econ, army, then get smashed. The other thing though is most people really don’t play mp in RTS. Low ranks in mp tend to self-regulate difficulty because you’re playing against other people who don’t really know what they’re doing (baring smurfing… but maybe we can find a way to limit that with more intelligent match-making. They want to hear about some special marketing gimmick that will set it apart - but that’s exactly what makes some RTS’s suck. ![]() When a crappy RTS comes out and has shit sales, publishers go “oh see, RTS is a bad investment.” When you pitch to publishers you can’t say the reason your RTS is going to succeed where other’s failed is just better execution - which is our entire strategy lol. So that’s a big part of the reason you don’t see a lot of RTS.Īlso a lot of what has come out in the last 10-15 years has been… not good. The next Call of Duty, GTA, Skyrim, Overwatch, etc… Based on historical data, a top selling RTS is probably going to land in the 5-10m copies range (now sure if any aside from the Age and Craft series have hit there) and many others end up with 1-3m sales or less. They want to fund something that could sell 30m copies. ![]() ![]() RTS does have a decently large following, it’s just not large enough that big publishers are very interested. ![]()
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